Simulation Core
Plain C modules model landscape, time, weather, biology, drives, immune behavior, episodic memory, speech, social graphs, and braincode.
Open source artificial life and simulation SDK
ApeSDK is the portable C simulation engine behind Simulated Ape, a long-running artificial life project with terrain, weather, biology, memory, language, social behavior, scripting, rendering, and native app front ends.
The public site now points to the GitHub repository, the current 0.710 release, and the historical documentation archive at /doc/.
Plain C modules model landscape, time, weather, biology, drives, immune behavior, episodic memory, speech, social graphs, and braincode.
The current macOS app is built from toolchains/sim-mac, with Swift windows wrapped around the portable engine.
Simulated Ape, War, Urban, and Planet projects show how the same core can sit inside different simulation products.
/doc/ collects manuals, technical papers, Apple-era material, philosophy writing, and early interviews.
Start with the documentation index, then move into the manual, technical writing, or historical archive depending on whether you are building, studying, or tracing the project history.
All public documents reformatted into one index with papers, videos, references, and interviews.
ManualThe 2022 manual for the simulation, linked from the historical documentation collection.
AppleApple documentation from the period when Noble Ape was used as an optimization example.
TechnicalTechnical writing on the simulation from IEEE Computer Graphics and Applications.
HistoryThe earlier Noble Ape documentation gathered as a historical reference.
PhilosophyThe 1997 philosophical material that sits near the start of the project archive.
The repository contains the engine, test programs, scripts, and native toolchains. For the current macOS release flow, use RELEASE.md. For command-line builds and test scripts, use BUILD.md.
git clone https://github.com/barbalet/apesdk.git
cd apesdk
./build.sh
../simape
help
ApeSDK is not just a single demo. The repository carries several native applications and experiments built around the same core simulation style.
| Toolchain | Location | Purpose |
|---|---|---|
| Simulated Ape for macOS | toolchains/sim-mac |
Current Swift/macOS application wrapper for the ApeSDK simulation. |
| Simulated War | toolchains/war-mac |
Pitched battle simulation using the same C and Swift bridge pattern. |
| Simulated Urban | toolchains/urban-mac |
Urban simulation environment with organic ape agents in a city context. |
| Simulated Planet | toolchains/planet |
Planet-scale experiment for weather, terrain, and movement concepts. |
The active source and releases are on GitHub. The documentation archive remains part of the public ApeSDK site.